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Marine, navy or osa system shock 2
Marine, navy or osa system shock 2











A lot of people like the laser pistol, though, and I have to admit the EMP rifle is very effective (if expensive). Energy weapons are extremely useful against mechanical enemies but useless against organics if you play OSA, the Energy tree nicely complements the offensive psi abilities throughout the middle game, but otherwise I prefer a standard weapon with armor-piercing rounds. Agility also reduces falling damage, but you shouldn't fall enough for it to matter.The Heavy and Exotic weapon trees are useful for one weapon apiece, and it's the first weapon for each (grenade launcher and crystal shard, respectively). Endurance does affect resistance to radiation and toxins, but hypos affect it more, and the hit points are more significant. The other statistics have dual use Strength controls inventory slots and melee damage, Agility determines your movement speed and reduces weapon recoil, and Cybernetic Affinity complements your tech skills.

marine, navy or osa system shock 2

Quote:i was wondering what was a good start character I recommend a Navy character with the following training:Year 1: operations (+1 Hack, +1 Strength)Year 2: tactical training (+2 Standard)Year 3: survival training (+2 Endurance)This maximizes the point value of your Navy training and is useful almost immediately OSA recruits get more points in training, but have a more difficult early game.Concentrate on statistics (STR/AGI/END/CYB), Standard weapons, and technical skills (particularly Hack and later Maintain).You can ignore the Psi stat and abilities entirely.













Marine, navy or osa system shock 2